Battle of 13 Bells ~ Darthurus Swiftroot

Many people have asked what was the battle of 13 bells and why are people still talking about it. Why do the 505 members grin or shudder when talked about? Well let me tell you first why the battle happened.

Back when Fortunes Bend had recently been uncovered a group of Imperial soldiers found themselves stationed in Fortunes Bend assigned to the 5th battalion of the 5th legion. It was still Imperial land and many odd groups started taking an interest in the ruins uncovered. The town itself was well managed and very little had to be done within its borders with a heavy Imperial hand. This time lasted for about a year until the pact of neutrality was signed on the island of Vallia Seere. In this time Agents of the Empire came to us informing us of a delicate situation involving a rebellion against the Empire taking refuge in the lands of Volbrect. We started going on missions to take out lieutenants of this rebellion to slow its progress as it tried to build up enough power to march on Fort Firetol. On the same day the neutrality act was signed we met Genral Cestus. A standoffish man with no love for the Empire who only wanted to see the Empire Bleed. We learned why the rebellion was going on and pleaded for them to end this now and to find a peaceful solution. But they would hear nothing of it. The Empire had mistreated them and their men. The people on comfortable chairs hundreds of miles away where calling retreats, withdrawals and supply changes without listening to the leaders in the field. Battles fought and wars almost won only to be sabotaged by bureaucracy when the toll was too great letting the foe regain strength to start the fight again. The rebellion was to prove a point that the men on the field fight to see things finished not to battle for a while only to be told the lives of those lost on the path where waisted and they are not allowed to reach the finish line. The rebellion started from a group that decided to go ahead and end the conflict against orders. To push their men forward to solve the conflict. The Empire failed them by cutting off supplies to the rogue unit only making more fall in the process. The war was won but now those willing to end conflict were branded as traitors. They chose to keep fighting to prove their point that principles and peace can only be found by those willing to give everything to them. So the 505th kept fighting them. Battlefield after battlefield Battalion by Battalion in a secret war being hid from the rest of the world because no one wanted to say what it was the rebels was fighting for. The war turned when the forces of Ravin ravaged the lands the night of the reaping. The armies of Pyredown were fighting a war against a great host away from the walls of the capitol and the rebellion was camped in the Forest not 2 miles from its gates. The leader of the rebellion reached out a hand at this moment asking for peace. The city could be theirs within the night if we refused causing tons of civilian deaths. The conditions where Reasonable to us though potentially problematic. The leader was to be let go into exile not to be hunted further. His men were to receive pardons and be allowed back into service if they so wished. A monument commemorating the rebellion was to be build in Fort Firetol for all those lost in service to the Empire. The 505th agreed to the terms for the surrender of the rebels and informed the Emperor and his council of what had happened.

But this is where the battle of 13 bells comes into play. The war was over or so it would seem, However General Cestus was not satisfied with the terms and required more blood. He began the rebellion anew and started building up strength. Our contact found where he was rebuilding and also his supply lines for weapons and food to sustain an army. We were given the choice of assaulting him or taking out supplies. We chose to assault his keep to end this once and for all.
13 people walked onto this battlefield:Commander Archerus Wiecheter, Brous Wiechter, Xana Weichter, the Weichter twins, Captain Maroni, Commander Ferrin Will, Luthor, Duunlorian, Darthurus Swiftroot, Skaff, Cassandra, and Rykan. The keep had a narrow causeway leading up to the front gate where only one could stand abreast. The prayers of the Church of Garioch allowed Brother Brous to open a side passage into the main grounds that only he and two others may enter. Our battle plans were set. The main force was to assault while Brous Weichter, Commander Weichter and I flanked. After the main assault started the three of us opened the side gate to perform our flank. We ran in and were spotted quickly and made for the back of the keep to pull as many of their men from the main assault as we could. Brous was the first to fall, then the Commander. I ran to the back pulling 3-4 of Cestus’s men with me, eventually they cornered me and I pulled upon the divine power of koreel to go to spirit to travel back outside the keep to my anchor. When I returned the fight was still held on the causeway. The archers had them pinned down and the men guarding the gate were well supplied with healing and good footing to stand on. I went to them to see what they needed but it had become a resources battle. I threw what spells I had to weaken the fighters and took tally on those who had already fallen in this battle. Luthor and Duunlorian had fallen. I rejuvenated myself at our supply point and went back through the side gate. I kept assaulting the side pulling the archers and as many fighters from the main frey as I could and spiriting out when I had no place left to go. Others fell and others came back to the fight after passing through and returning by the grace of Death the battle went on longer than I can describe we were down to 9 men on the field and an officer from one of the units supporting our assault by keeping the other forces away from the keep came to rally us for one last push. General Cestus had fled and we were ready to call it a defeat but for this man. We all stood up and marched to our battle places for our final rally. I decided there was no point in pulling attention without doing some damage. I ran up through the side gate and right into one of the generals top fighters. He gave everything he had on me and I fell into darkness. I lived and died next to my brothers to fight a man who wished only to see the suffering of others. Most all of us died only to return to the fray happy to give our lives for this cause. All of our Friars pulled upon their divine connection to the Genasori to save themselves only to return to the battlefield to fight again. Yes 13 walked on but 13 bells were rung. One for each of us as a sign of our conviction and dedication to our cause. Some have laughed and said we have a habit for dying because we are not good enough but I say it is because we care enough.

Death, Magic and Fate

This is Swift’s unfinished retelling of the story of death, magic and fate. I will site sources where I can. Here goes.

There was once a time when this world was governed by the stars. The world and everything in it moved with the chorus of the heavens as our guiding stars danced across the skies. Everything had its calling and moved with an almost mechanical grace that even the watchmakers of Breus would stand in awe. This was a time before Purpose, before free will. I have been told what it feels like to live with no purpose of your own then to gain it. Simply put he lived his life by the call of Koreel, Her song led him through his days and nights there was no thought as to what else there was out there only living and moving with the cycle of days and seasons. One day he awoke and no longer was compelled by her call, he could hear her but could now forge his own path.(Anonymous but reliable source)

There was a singular moment in which the world changed. Three beings known as Death, Magic and Fate each played their parts in this earlier world. Death the ultimate destroyer(Sigmo), Fate the governor(Words from Fate 2), and Magic The creator(Swift’s speculation). But Magic erred, he was the being comprised of arcane and divine magics two halves that held within the Ichor(corruption) and reached within himself and drew from that Ichor. Magic and Fate came before Death to tell her what had happened. Death seeing the danger in what Magic had done did the one thing she knew how to do, Destroy. Fate seeing the only path from Magic’s total destruction stepped in the way to prevent total loss. In this Fate split into countless pieces and gifted his legacy to the mortals in the form of Purpose. He saw the Ichor set free by Magic and knew that only the mortals may combat it now. “I can not see this future and what they will choose to do, if they will choose to pull you from the claws of madness. All I can say is that they can. They are my final gift to you.” (Words from Fate 2)

Fate is part of us and we now control the course this world takes. No one person has this burden but all of us. We live and die in a world that does not have natural ends, Death herself can never be sure if it is our time to die and must rely on her children(Celestials) and the hope given her by Fate that we are living to make this world better.

Related Documents:
Words from Fate 1
Words from Fate 2
Words from Fate 3
Words from Fate 4
Words from Fate 5
Words from Fate 6
Pact with Death

related quotes:
Fate is Air and Fire

Teaser Feb 1216

Emissaries, criers, and bards across Rues have been spreading the news – the joint efforts of the churches, working in union with Fortune’s Bend, have dealt heavy blows to Ravvin’s armies! Even though hordes of monsters remain, songs heralding the defeat of Lord Wyrving, one of Ravvin’s most vicious generals, can be heard in bars and taverns across the empire and even into the Federation. Fortune’s Bend, regarded as the beacon of hope for beleaguered armies and towns, rolls cherished from tongues as the victory is celebrated.

There is no time for rest, though. No one has ever accused the Brechts of their words speaking louder than their actions. Bare days after the imperial princess was recovered from one of their estates, a number of warlords along the northeastern borders of Volbrecht have declared secession. The powerful Weinart, their known bannermen the Zweig, the Waechter, and the Mensch, along with several other weaker warlords and a large number of Krugs, proclaimed in late November that they no longer accept Imperial Rule.

At first treated as a bit of a joke, no one has cracked a smile in recent weeks as the secession remains largely unchallenged. The empire and the Warlord Regent alike are faced with pulling their troops from areas threatened by Ravvin’s armies to mount an invasion, compiled with the recent troop losses to The Reaping. The Brechtish traitors have mustered their own knights into a sizable force that is massing on the southern border of Pyredown.

Princess Bellasara has spoken out strongly against the imperial traitors and expressed gratitude for those troops who occupied Volbrecht to effect a search, and particularly to those of Fortune’s Bend who ultimately returned her to her family. In appreciation she is making an immediate second tour to bolster the overextended imperial troops, and will be making a stop in Fortune’s Bend on the evening of the 20th to show her appreciation for their work. Rumor is that she will attend the evening meal with a small retinue and after the meal will hear petitions from those who live in the neutral town. She has been outspoken against the idea of remaining within the palace for a time, stating that her duty as princess is to lead, and she will lead by example in immediately returning to doing good for the empire after her tribulations at the hands of the traitors.

On the other side of Rues, Shiara continues the slow spiral into chaos. The land traditionally known for its beauty, art, and peace has had trouble upon trouble heaped on their backs for the last few years. Many of their powerful and beloved leaders have been lost to death or sickness, and the fertile earth itself has become blighted in spots, and host to vicious creatures. Amidst these difficulties, the families have fought with each other and the armies of Ravvin have marched. Following the loss of Lord Alomaine Banrion, the young Lord Mason Atasir was often seen at the head of the Shiaran forces. Now he too has been diverted from that protection as he investigates the whereabouts of Lady Juliet Banrion, the current head of the Banrion house.Words of support have come to Shiara from all corners, but none of the regencies have much more than words to offer in these troubled times.

Not everyone is Rues is suffering, of course. In the resort city of Polazzo in Inlyrico the carnival and masquerade season is in full swing. Mid winter is the time that the wealthy and privileged classes vie with each other to hold the most festive and interesting party. Usually the attendance to these swank affairs are limited to the very elite in high society, but rumor has it that this year some messengers have been seen traveling to Fortune’s Bend with bags of invitations.

Teaser April 1216

There has been some minor relief for the small towns of Rues, as Ravvin’s forces seem to be more scarce in some of the outlying regions. However, in addition to the relief it has provided the strategists with a new worry. Where did those forces go? Is Ravvin gathering his monsters somewhere? The largest known force still masses at the border of Inlyrico and Braeus, and it is assumed that at least twenty smaller communities and the larger town of Manarea were completely consumed.

Prospects seem no better in the occupied Underholme, from whence no messenger has arrived, nor scout returned for several weeks. The increased number of Alved serving in the imperial military has proved a great boon for the beleaguered troops of Pyredown and all the towns they protect.

Even as Ravvin moves about, life goes on in Rues. Fields are being opened for planting, seeds are being sown, outfits made and mended just as they have always been. There are still many in the larger cities for whom the forces of Ravvin seem a faraway threat, depressing headlines in the quarterly circular.

Around Fortune’s Bend there has been an increased effort at culture and commerce. Final arrangements have been made to create a gate between the town and the Green Willow tea house in Braeus. The gate will open Saturday afternoon and it will afford the residents of Fortune’s Bend with an alternative location to socialize and dine.

At Pyredown’s border, the traitorous warlords who have defied imperial rule have lost some of their southern border to the knights of Warlord Regent Volkmar and Warlord Baldemaar, but they also have made some progress north into Pyredown. A few small villages have been taken, and reports from those areas observe the flying of a new flag, three black swords on a red field with the words “We do not bend.” They have called it the banner of Weisbaden, the supposed name of their new nation.

The long-time regent of Shiara, Lady Lyrenna Silvia, has stepped down just a few weeks after the equally surprising abdication of her Seneschal DeValco Silvia. With their departure, the Regency of Shiara is left in the hands of Lord Bartolo Dwyre, who served only a few weeks as Lyrenna’s Seneschal before her decision to leave the regency in his hands in favor of a position as a companion for the princess and the emperor’s new Advisor on the Arts and Humanities.

Spring is touching all of Rues, waking up the new world after winter.. Across the two great nations, everyone is holding their breath, hoping that the new world, when it reveals itself, will resemble the old.

Teaser July 1216

Daring Contestants! Avid Spectators! Lucky Gamblers!

The Beautiful and Shining Sun of Anbara, Her Majesty Queen ElSutrah XXIX, wishes to recognize those regencies who have come together in the spirit of unity and kinship in the Munafasa World Games. All peoples of Rues were invited to contribute a cultural competition to the Games, and it with pride that those offerings are now revealed.

In her Generosity, the Unbreakable Lady of Anbara has granted each Cultural offering the honor of being a Spectacle, with grander prizes and greater power to offer to the troops!

The host regental domain of Anbara puts forth their traditional game of Dichotomy as well as the reigning champion of Dichotomy Henyan Gavaskar to challenge those who dare!

Our neighbors to the north offer the Brechtish Handshake, a game of strength of will and arm, in which contestants attempt to force one another’s hand to the table.

Pyredown, seat our our beloved emperor, offers a traditional training exercise known as Banners and Blood, in which teams attempt to infiltrate or storm each other’s stronghold and capture the banner that lies within!

The peoples of the Wild Nation are represented by the game Fleet Fire, in which marksmen attempt to hit their targets while on the move.

The Pure Lands bless the games with Keep ’em Up, in which those who heal will rule the day!

Braeus, famed home of Isou University, offers Knowledge is Power, in which all questions historical and factual are the game, and knowledge is the way to win!

From all the rivers of Rues flows the Vascoll card game known as Coup, in which one may bluff and lie their way into power.

The Eight Great Houses of Shiara, in conjunction with the Shiaran Bardic College, will host the game O Glory Glory, in which historical battles are reenacted, and the ghosts of those battles sometimes appear!

The Federated Kingdom of the Selda’nire, by Her Radiant Majesty’s grace, contribute their cultural contest of First Cut to the Munafasa World Games, in which the contestant with the fastest weapon draw wins!

Under the mountains, the Ereskial engage in a game known as Run or Die, in which contestants may not bring weapons to the arena, but must make do with what they can find on the course. In the spirit of unity, they have offered this game to the lineup for World Games!

And last, the wandering people of the sand, collectively called the Merdahd’i, have arranged a whimsical hunting game called Finders Keepers in which players, through the course of the day, must locate all the items on a list.

All bless Her Majesty, whose wisdom and magnanimity has brought such Spectacles to our eyes!

((OOG Note: Please remember to let us know if you are taking part in any of these games by replying to me:
Ring of Champions (Your Team of friends vs. Our Team of NPCs)
O Glory Glory (Battle Reenactment)
Face Off (NPC Impersonation Contest)
Dichotomy (Othello vs. the Champion)
Off Limits (Traps and Locks mod- no particular header needed)
Have It and Eat It (Dessert Competition))